Re:Generate: AI Artist’s Salon
Join artists at the forefront of computer-generated art for a salon-style peek at their latest innovations.
Experience the latest innovations by artists using generative AI to catalyze limitless creativity.
Can AI be a medium for unique creative expression and real human emotions? Join us for a free First Sunday and find out at this salon-style gathering of artists at the forefront of generative art. Sample new work by leaders in the field as each participant presents their latest AI-driven project, followed by a brief Q&A.
This event features the premiere of break me, ai by Mayank Sanganeria, in which state-of-the-art AI tools guide music and animation to evoke emotional reactions while investigating the nature of intelligence. This work will also remain on view in RAD in the weeks following the event.
About the Artists
Mayank Sanganeria is a South Asian immigrant musician creating music education tools and AI-generated music and videos. A returning artist in residency for generative music at Berkeley’s Stochastic Lab, his work emphasizes the human perception of the architecture of music and strives to embody the intangible plot through drastically dynamic visuals. Sanganeria holds an undergraduate degree in Physics from IIT Bombay and a master’s degree from Stanford’s Center for Computer Research in Music and Acoustics (CCRMA).
Nobel Yoo is an Oakland–based musician, technological artist, and DJ who creates algorithmic audiovisual performances and interactive art installations. He has performed with Grey Area, Public Works, Magfest, and AV Club SF and is a founder of SyzygySF, a San Francisco-based arts co-op.
Qianqian (Q) Ye is a Chinese artist, creative technologist, and educator based in California. Trained as an architect, she creates digital, physical, and social spaces exploring gender, immigration, power, and technology. Her most recent project in collaboration with Jasmine Wang, The Future of Memory, was a recipient of the Mozilla Creative Media Award. At the Processing Foundation, Ye is the Lead of p5.js, an open-source art and education platform that prioritizes access and diversity in learning to code, with over 1.5 million users. She currently teaches creative coding as an Adjunct Associate Professor at USC Media Arts + Practice and 3D arts at Parsons School of Design. Most recently, Ye is a NYU ITP/IMA Project Fellow and Senior Civic Media Fellow at USC Annenberg Innovation Lab. The artwork to be screened, Plastia, is a collaboration between Ye and Tiare Ribeaux.
Kathy Wang is the co-founder and design director at Studio BroadAR, Inc., specializing in using AR/VR and AI to create captivating human-computer interactions. Based in the Bay Area, she is a visionary designer, creative technologist, and artist excelling in the fields of both AI and XR. Wang has won the prestigious MIT Reality Hack from 2017 to 2020, and her works have been showcased at top conferences including ACM CHI, SIGGRAPH, SXSW, VR Awards, and AWE. Her projects have received design awards including Red Dot and IDEA Silver. Passionate about feminist technologies, Wang addresses bias in digital art and works to foster a dynamic, diverse art community while continually experimenting with innovative art technologies. The artwork on view, Missing Objects Library, is a collaboration between Wang, Jill Miller, and Asma Kazmi.
Darren Zhu is a synthetic biologist and creative technologist based in San Francisco. His media and philosophy projects explore the aesthetic and epistemic implications of emerging generative models, particularly as they pertain to creativity and scientific discovery. Zhu’s work has been supported by the Thiel Foundation, Gates Foundation, Ethereum Foundation, Protocol Labs, Berggruen Institute, and UnionDocs Center for Documentary Art.
Yvonne Fang is an artist, designer, and developer interested in creativity, AI, and topics related to climate change, technology, and human society. Her recent work focuses on interactive installations with real-time image generation and game engines; creativity support tools; and experimental, human-AI co-creative systems. She holds a master’s degree in Human-Computer Interaction from Carnegie Mellon University and a BA from Bowdoin College where she studied international relations, computer science, and visual art.
Yuqian Sun is an AI narrative researcher and artist based in London, where she is currently a doctoral candidate at the Royal College of Art. Focusing on the power of language, Yuqian aims to create ‘living’ storytelling experiences through conversational AI, extending beyond games and permeating daily life. Her exploration spans chatbots, games, and experimental art projects. Yuqian’s works have been presented at various tech and art venues, including SIGGRAPH, CVPR, A MAZE, CHI, and Times Square in New York. The winner of the Lumen Prize’s 2023 Student Award, she has also served as a guest panelist at NVIDIA GTC and an invited speaker at Autodesk.
MetaCher is an artist and musician based in Silicon Valley, known for her innovative work at the intersection of art and technology. Her projects often explore the relationship between AI prompts and human imagination. She has gained significant recognition for her unique approach to integrating AI and audience participation into the creative process, particularly through her concept of “Prompt IS Art.” MetaCher studied sculpture as an undergraduate and earned a master’s degree in new media art in Beijing, subsequently continuing her studies at the University of California, Berkeley.
Marisa Lu is a Chinese American creative who designs for future hardware by day and moonlights as a VFX artist and illustrator by night, working on projects for clients including FKA Twigs, Cardi B, Normani, and Christina Aguilera. Following her classical training in oil painting and figure drawing, she studied design and human-computer interaction at Carnegie Mellon University. Lu most enjoys thinking through making things and is fascinated by how different mediums — whether physical or digital, deterministic or probabilistic — shape our understanding as we create.
Michael Shiloh (Israel, UAE, USA) is an artist, engineer, and educator who creates electro-mechanical and conceptual work involving motion, mechanisms, sound, robots, and audience participation while often incorporating discarded or salvaged mechanisms. Shiloh has exhibited, spoken, or taught at the Exploratorium (San Francisco), Imperial College (London), MIT (Boston), Bloomfield Science Museum (Jerusalem), Tsinghua University (Beijing), Paper Crane Labs (Bangalore), The Project Space (Abu Dhabi), and at Maker Faires and conferences worldwide. He has performed internationally with machine performance group Survival Research Labs. Currently a professor of Interactive Media at New York University, Abu Dhabi, he is also the co-author of “Getting Started with Arduino” with Massimo Banzi.
RAD: Asian Art Museum Research and Development is organized by the Asian Art Museum. Sustained support generously provided by the Akiko Yamazaki and Jerry Yang Endowment Fund for Exhibitions.